loadModel

Script::loadModel

Loads a model from a file in the Asset Manager and returns a pointer to the loaded model.

Declaration

Model* loadModel(const std::string& filePath);

Parameters

Name

Type

Description

filePath

const std::string&

Path to the file to load.

Returns

A pointer to a Model containing information about the loaded model.

If the model could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this model file format), the returned pointer is nullptr.