loadSound

Script::loadSound

Loads a sound from a file in the Asset Manager and returns a pointer to the loaded sound.

Declaration

Sound* loadSound(const std::string& filePath);

Parameters

Name

Type

Description

filePath

const std::string&

Path to the file to load.

Returns

A pointer to a Sound containing information about the loaded sound.

If the sound could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this sound file format), the returned pointer is nullptr.