loadSound
Script::loadSound
Loads a sound from a file in the Asset Manager and returns a pointer to the loaded sound.
Declaration
Sound* loadSound(const std::string& filePath);
Parameters
Name |
Type |
Description |
---|---|---|
filePath |
const std::string& |
Path to the file to load. |
Returns
A pointer to a Sound containing information about the loaded sound.
If the sound could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this sound file format), the returned pointer is nullptr.