onCollisionStill

ScriptBase::onCollisionStill

Is executed during the time an Entity’s Collidable Component collides with another’s Entity’s Collidable Component.

Declaration

virtual void onCollisionStill(CollisionInfo collisionInfo);

Parameters

Name

Type

Description

collisionInfo

CollisionInfo

Information about the collision.

Returns

None.

Notes

This function is called the frame after ScriptBase’s onCollisionEnter is called if the current Entity and collisionInfo.otherEntity are still colliding. It will be called each frame both Entities collide and will not be called anymore when they will stop colliding.