loadMaterial
Script::loadMaterial
Loads a material from a file in the Asset Manager and returns a pointer to the loaded material.
Declaration
Material* loadMaterial(const std::string& filePath);
Parameters
Name |
Type |
Description |
---|---|---|
filePath |
const std::string& |
Path to the file to load. |
Returns
A pointer to a Material containing information about the loaded material.
If the material could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this material file format), the returned pointer is nullptr.