loadMaterial

Script::loadMaterial

Loads a material from a file in the Asset Manager and returns a pointer to the loaded material.

Declaration

Material* loadMaterial(const std::string& filePath);

Parameters

Name

Type

Description

filePath

const std::string&

Path to the file to load.

Returns

A pointer to a Material containing information about the loaded material.

If the material could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this material file format), the returned pointer is nullptr.