goToScene

Script::goToScene

Loads a scene from a file.

Declaration

void goToScene(const std::string& filePath);

Parameters

Name

Type

Description

filePath

const std::string&

Path to the scene to load.

Returns

None.

Notes

Changing scene will destroy all non-persistent Entities, potentially including the Entity calling this function.

If this is the case, the rest of the script must not reference any function or variable belonging to this Entity. It is safer to return right after calling this function:

goToScene("assets/scenes/scene.ntsn");
return;

All particles will also be destroyed.