NutshellEngine

NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently by providing easy to replace modules implementing the game engine’s principal systems such as rendering, physics and audio.
Table of Contents
- Starting with NutshellEngine
- Scripting
- Module
- Entity-Component-System
- Asset Manager
- Frame Limiter
- Job System
- Networking
- Scene
- File Formats
- Types
- Animation
- AnimationChannel
- AnimationChannelInterpolationType
- AnimationChannelKeyframe
- AnimationChannelTransformType
- AssetLoaderModuleInterface
- AssetManager
- AssetManagerInterface
- AudioModuleInterface
- Bimap
- BlockSuballocator
- Buffer
- Camera
- CameraProjectionType
- ClientSocket
- ClientSocketInterface
- Collidable
- ColliderBox
- ColliderCapsule
- ColliderShape
- ColliderShapeType
- ColliderSphere
- CollisionInfo
- Component
- ConnectedClient
- ConnectedClientID
- ConnectedServer
- ECS
- ECSInterface
- Entity
- File
- Font
- FontGlyph
- FontID
- FrameLimiter
- FrameLimiterInterface
- GamepadID
- GraphicsModuleInterface
- Image
- ImageColorSpace
- ImageFormat
- ImageID
- ImageSampler
- ImageSamplerAddressMode
- ImageSamplerBorderColor
- ImageSamplerFilter
- InputGamepadButton
- InputGamepadStick
- InputKeyboardKey
- InputMouseButton
- InputState
- IntersectionInformation
- JobDispatchArguments
- JobSystem
- JobSystemInterface
- Joint
- JSON
- Light
- LightType
- Material
- Math
- Mesh
- MeshID
- MeshTopology
- Model
- ModelPrimitive
- ModuleInterface
- ModuleType
- NativeWindowAdditionalInformation
- NativeWindowHandle
- Networking
- NetworkingInterface
- NetworkType
- Octree
- ParticleEmitter
- PhysicsModuleInterface
- Profiler
- ProfilerInterface
- ProfilerResultNode
- RaycastInformation
- Renderable
- Rigidbody
- SceneManager
- SceneManagerInterface
- Script
- Scriptable
- ScriptBase
- ServerSocket
- ServerSocketInterface
- Skin
- Socket
- Sound
- SoundID
- SoundListener
- SoundSourceID
- SoundSourceState
- System
- SystemModuleInterface
- Texture
- ThreadSafeQueue
- Transform
- Vertex
- WindowID
- WindowModuleInterface