RaycastInformation

Variables

Name

Type

Description

entity

Entity

The hit Entity.

distance

float

The closest distance to the hit Entity.

normal

Math::vec3

The normal of the hit surface.

Notes

RaycastInformation is returned by the Scripting API’s raycast function or the Physics Module’s raycast function.

To find the position of the intersection, knowing rayOrigin the origin position of the ray in world-space and rayDirection the direction of the ray:

\(intersectionPosition = rayOrigin + (rayDirection * distance)\)