loadMaterial
AssetLoaderModuleInterface::loadMaterial
Loads a material from a file.
Declaration
virtual bool loadMaterial(const std::string& filePath, Material& material) = 0;
Parameters
Name |
Type |
Description |
|---|---|---|
filePath |
const std::string& |
Path to the file to load. |
material |
The material to put the information in. |
Returns
true if the material has been successfully loaded, else, if the material could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this material file format (including the case where there is no Asset Loader Module)), returns false.