Scripting Basics
Scripts are pieces of code that give a behaviour to Entities.
To create a new Script, create a new file with a .h
file extension in the scripts
directory at the root of the project directory.
In it, copy and paste this script template:
#pragma once
#include "../Common/script/ntshengn_script.h"
using namespace NtshEngn;
struct TemplateScript : public Script {
NTSHENGN_SCRIPT(TemplateScript);
void init() {
}
void update(float dt) {
}
void destroy() {
}
};
Script is a structure containing the Scripting API, allowing to call functions from NutshellEngine’s systems.
init is a function that will be executed once, when the Script is created.
update is a function that will be executed once per frame. The dt
parameter corresponds to the delta time, or the time between two frames, in seconds.
destroy is a function that will be executed once, when the Script is destroyed.
The Script is then automatically added to the project the next time the CMake is re-configured and its name (for example, TemplateScript
here) can be used in the Scriptable Component of an Entity, in the .ntsn - Scene file format.