getGamepadLeftTrigger

WindowModuleInterface::getGamepadLeftTrigger

Returns the value of the stick’s left trigger, with 0.0 being neutral and 1.0 being fully pressed.

Declaration

virtual float getGamepadLeftTrigger(GamepadID gamepadID) = 0;

Parameters

Name

Type

Description

gamepadID

GamepadID

The gamepad to get the left trigger value from.

Returns

A value between 0.0 and 1.0 where 0.0 means that the trigger is not pushed and 1.0 means that the trigger is completely pushed.