playAnimation
Script::playAnimation
Plays an Animation on an Entity.
Declaration
void playAnimation(Entity entity, uint32_t animationIndex, bool looping = false);
Parameters
Name |
Type |
Description |
|---|---|---|
entity |
The Entity to play the Animation of. It must have a Renderable Component. |
|
animationIndex |
uint32_t |
The animation to play, indexed on |
looping |
bool |
Whether the animation is looping or not. |
Returns
None.
Notes
If another Animation of entity is being played, it is getting replaced by the new one.
If the Animation is already playing or is paused, it will start over.