onSceneExit
ScriptBase::onSceneExit
Is executed before a new scene is loaded.
Declaration
virtual void onSceneExit(const std::string& scenePath);
Parameters
Name |
Type |
Description |
---|---|---|
scenePath |
const std::string& |
The path of the previous scene. |
Returns
None.
Notes
This function is called before the Entities of the previous scene are destroyed.
This function is generally only useful on persistent Entities.