loadSound

AssetLoaderModuleInterface::loadSound

Loads a sound from a file.

Declaration

virtual bool loadSound(const std::string& filePath, Sound& sound) = 0;

Parameters

Name

Type

Description

filePath

const std::string&

Path to the file to load.

sound

Sound&

The sound to put the information in.

Returns

true if the sound has been successfully loaded, else, if the sound could not be loaded (for example: if the file does not exist, or the Asset Manager or Asset Loader Module does not support this sound file format (including the case where there is no Asset Loader Module)), returns false.