setAnimationCurrentTime
Script::setAnimationCurrentTime
Sets the current playing time of an Animation played by an Entity.
Declaration
void setAnimationCurrentTime(Entity entity, float time);
Parameters
Name |
Type |
Description |
---|---|---|
entity |
The Entity the Animation is played on. It must have a Renderable Component. |
|
time |
float |
The time to set the current Animation to. |
Returns
None.
Notes
If time
is greater than the current’s Animation’s duration
, the animation stops.