setAnimationSpeed
GraphicsModuleInterface::setAnimationSpeed
Sets the speed of an Animation played by an Entity.
Declaration
virtual void setAnimationCurrentTime(Entity entity, float newSpeed) = 0;
Parameters
Name |
Type |
Description |
|---|---|---|
entity |
The Entity the Animation is played on. It must have a Renderable Component. |
|
newSpeed |
float |
The speed to play the current Animation at. |
Returns
None.
Notes
If newSpeed is negative, the animation plays in reverse.