onCollisionStill ================ :doc:`/types/ScriptBase/index`::onCollisionStill Is executed during the time an :doc:`/entity_component_system/entity/index`'s :doc:`/types/Collidable/index` :doc:`/entity_component_system/component/index` collides with another's :doc:`/entity_component_system/entity/index`'s :doc:`/types/Collidable/index` :doc:`/entity_component_system/component/index`. Declaration ----------- .. code-block:: cpp virtual void onCollisionStill(CollisionInfo collisionInfo); Parameters ---------- .. list-table:: :width: 100% :header-rows: 1 :class: code-table * - Name - Type - Description * - collisionInfo - :doc:`/types/CollisionInfo/index` - Information about the collision. Returns ------- None. Notes ----- This function is called the frame after :doc:`/types/ScriptBase/index`'s :doc:`/types/ScriptBase/onCollisionEnter/index` is called if the current :doc:`/entity_component_system/entity/index` and ``collisionInfo.otherEntity`` are still colliding. It will be called each frame both :doc:`Entities ` collide and will not be called anymore when they will stop colliding.