Team Nutshell

On the importance to make games during the game engine’s development

If you are making a game engine, this won’t surprise you but making a game and making a game engine are two very different things, that require very different skills.

You can consider that making a game alone is more suited to artistic profiles, such as game designers, texture artists, musicians, with programming being facilitated by modern games engines, which can even allow you to make a game without writing a single line of code, and that making a game engine is more suited to technical profiles, as it involves low-level programming, mathematics, physics, etc. And it is true for the most part, but as a game engine developer, and especially if you work alone, not ignoring these artistic aspects can help you a lot while writing your game engine.

Obviously, it all depends on the purpose of your game engine, you maybe don’t even want to make games with it, and are just interested by the technical aspects of it, and it is completely fine. But if you want some games to be made with your game engine, you must try to make a game on it.

It especially applies if you hope people will use it to make their own games, but also applies if you plan on being the only user. There are so many different things to do while working on a game engine that it is easy to forget making games with it, especially as new features are generally simply tested using simple scenes, as bigger scenes are difficult to setup and could make any issue harder to detect and debug.

If you are far into the game engine’s development, like many years of development far, and you never made a game with it, it may be possible that your game engine… cannot make games. There is a huge difference between creating simple scenes to test new features and being able to make something that has a real gameplay, and that can be distributed to other users without any issues. Maybe your game engine relies on some files or configuration that are only available in your development environment, or it maybe only works on your machine. Simply being able to create an executable (with some external files if needed) and sharing it to a friend is a good first step to make sure your game engine can actually make games. Obviously, you could argue that being distributable is not a requirement for a game, and it is true, but if you want to share them, make sure that you can.

Alright, but what about the actual process of making games. You will probably realize that making a game with your game engine is a huge pain, and, again, even if you plan on being the only user of your game engine, knowing your engine perfectly won’t stop you from being bothered by many aspects of it while actually using it, making a game with your game engine should still be as painless as possible.

There are many aspects that you should be looking for when making a game with your own game engine, for example:

When making a game, take notes on all things that bothered you, things that were repetitive when they should not or the bugs you encounter, to be able to fix all of this and have a better experience when you will be making your next game. Making a game will also force you to get familiar with tools used by game developers. You don’t have to become a Blender or Aseprite expert but being able to make simple 3D models with textures, or 2D sprites, will help you a lot when making your game engine.

Now, the question lies: when should you start making games with your game engine? A game engine being a huge project, the sooner you identify these issues, the better. Every system doesn’t have to be perfectly ready to start making games with them. As long as your game engine has basic rendering and scripting, you should be able to do something.

Obviously, the goal is not to start with a AAA open-world game, a small game that you can finish in a few days is enough. Game jams are great opportunities to make these kind of games, as you won’t have to find a theme, which will be given by the game jam, and will be forced to work on a short time limit, generally a week-end or a week. So if you don’t have any ideas for your game, you can start by joining a game jam, and to find one, itch.io has a game jam planning to find one that fits you.

If you have friends that are willing to use your game engine (lucky you!), you can also organize a game jam where everyone will work on their own game, on your game engine. Ask them to note every issue they encounter and you will probably get a lot of very useful feedback from people that aren’t as familiar with your game engine as you.

To conclude, making games while making a game engine is important, don’t wait for it to be completely ready before starting. If you don’t, you may realize your game engine cannot actually make games, and it may be too late to fix it easily.