getGamepadRightTrigger ====================== :doc:`/types/WindowModuleInterface/index`::getGamepadRightTrigger Returns the value of the stick's right trigger, with 0.0 being neutral and 1.0 being fully pressed. Declaration ----------- .. code-block:: cpp virtual float getGamepadRightTrigger(GamepadID gamepadID) = 0; Parameters ---------- .. list-table:: :width: 100% :header-rows: 1 :class: code-table * - Name - Type - Description * - gamepadID - :doc:`/types/GamepadID/index` - The gamepad to get the right trigger value from. Returns ------- A value between 0.0 and 1.0 where 0.0 means that the trigger is not pushed and 1.0 means that the trigger is completely pushed.