vec4: nml::vec4& operator/=(const float other)

Divide the current vec4 by a scalar.

The quotient between a vec4 and a scalar is calculated this way:

\(\frac{\begin{bmatrix} x \\ y \\ z \\ w \end{bmatrix}}{other} = \begin{bmatrix} \frac{x}{other} \\ \frac{y}{other} \\ \frac{z}{other} \\ \frac{w}{other} \end{bmatrix}\)

Example

#include "include/vec4.h"
#include <iostream>

int main() {
        nml::vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
        v /= 2.0f;
        std::cout << nml::to_string(v) << std::endl;

        return 0;
}

Result:

[0.500000, 1.000000, 1.500000, 2.000000]