vec4: nml::vec4& operator/=(const float other)
Divide the current vec4 by a scalar.
The quotient between a vec4 and a scalar is calculated this way:
\(\frac{\begin{bmatrix} x \\ y \\ z \\ w \end{bmatrix}}{other} = \begin{bmatrix} \frac{x}{other} \\ \frac{y}{other} \\ \frac{z}{other} \\ \frac{w}{other} \end{bmatrix}\)
Example
#include "include/vec4.h"
#include <iostream>
int main() {
nml::vec4 v(1.0f, 2.0f, 3.0f, 4.0f);
v /= 2.0f;
std::cout << nml::to_string(v) << std::endl;
return 0;
}
Result:
[0.500000, 1.000000, 1.500000, 2.000000]