vec4: vec4(const nml::vec3& _xyz, float _w)

Construct a (_xyz.x, _xyz.y, _xyz.z, _w) vector.

\(\begin{bmatrix} \_xyz.x \\ \_xyz.y \\ \_xyz.z \\ \_w \end{bmatrix}\)

Example

#include "include/vec4.h"
#include "include/vec3.h"
#include <iostream>

int main() {
        nml::vec4 v(nml::vec3(1.0f, 2.0f, 3.0f), 4.0f);
        std::cout << nml::to_string(v) << std::endl;

        return 0;
}

Result:

[1.000000, 2.000000, 3.000000, 4.000000]