vec4: vec4(const nml::vec3& _xyz, float _w)
Construct a (_xyz.x, _xyz.y, _xyz.z, _w) vector.
\(\begin{bmatrix} \_xyz.x \\ \_xyz.y \\ \_xyz.z \\ \_w \end{bmatrix}\)
Example
#include "include/vec4.h"
#include "include/vec3.h"
#include <iostream>
int main() {
nml::vec4 v(nml::vec3(1.0f, 2.0f, 3.0f), 4.0f);
std::cout << nml::to_string(v) << std::endl;
return 0;
}
Result:
[1.000000, 2.000000, 3.000000, 4.000000]