vec4: vec4(float _x, const nml::vec2& _yz, float _w)

Construct a (_x, _yz.x, _yz.y, _w) vector.

\(\begin{bmatrix} \_x \\ \_yz.x \\ \_yz.y \\ \_yz.z \end{bmatrix}\)

Example

#include "include/vec4.h"
#include "include/vec2.h"
#include <iostream>

int main() {
        nml::vec4 v(1.0f, nml::vec2(2.0f, 3.0f), 4.0f);
        std::cout << nml::to_string(v) << std::endl;

        return 0;
}

Result:

[1.000000, 2.000000, 3.000000, 4.000000]