vec3: vec3(float _x, float _y, float _z)

Construct a (_x, _y, _z) vector.

\(\begin{bmatrix} \_x \\ \_y \\ \_z \end{bmatrix}\)

Example

#include "include/vec3.h"
#include <iostream>

int main() {
        nml::vec3 v(1.0f, 2.0f, 3.0f);
        std::cout << nml::to_string(v) << std::endl;

        return 0;
}

Result:

[1.000000, 2.000000, 3.000000]