vec3: vec3(float _x, float _y, float _z)
Construct a (_x, _y, _z) vector.
\(\begin{bmatrix} \_x \\ \_y \\ \_z \end{bmatrix}\)
Example
#include "include/vec3.h"
#include <iostream>
int main() {
nml::vec3 v(1.0f, 2.0f, 3.0f);
std::cout << nml::to_string(v) << std::endl;
return 0;
}
Result:
[1.000000, 2.000000, 3.000000]