vec2: nml::vec2& operator*=(const float other)
Multiply the current vec2 by a scalar.
The product between a vec2 and a scalar is calculated this way:
\(\begin{bmatrix} x \\ y \end{bmatrix} * other = \begin{bmatrix} x * other \\ y * other \end{bmatrix}\)
Example
#include "include/vec2.h"
#include <iostream>
int main() {
nml::vec2 v(1.0f, 2.0f);
v *= 2.0f;
std::cout << nml::to_string(v) << std::endl;
return 0;
}
Result:
[2.000000, 4.000000]