nml::vec2 nml::reflect(const nml::vec2& i, const nml::vec2& n)
Return the reflected direction between the incident vector i and the normal n. n should be normalized.
The reflected direction between the incident vector i and the normal n is calculated this way:
\(\begin{bmatrix} i.x \\ i.y \end{bmatrix} - 2.0 * (\begin{bmatrix} n.x \\ n.y \end{bmatrix} \cdot \begin{bmatrix} i.x \\ i.y \end{bmatrix}) * \begin{bmatrix} n.x \\ n.y \end{bmatrix}\)
The reflect function does not normalize the vector n.
Example
#include "include/vec2.h"
#include <iostream>
int main() {
nml::vec2 i(2.0f, -2.0f);
nml::vec2 n(0.0f, 2.0f); // n is not normalized
n = nml::normalize(n); // Normalize n
nml::vec2 c = nml::reflect(i, n);
std::cout << nml::to_string(c) << std::endl;
return 0;
}
Result:
[2.000000, 2.000000]