nml::vec3 nml::quatToEulerAngles(const nml::quat& qua)
Return a vec3 representing euler angles in radians from a quaternion.
The conversion from quaternion to euler angles is calculated by converting the quaternion to a rotation matrix and converting this rotation matrix to euler angles.
Example
#include "include/vec3.h"
#include "include/quat.h"
#include <iostream>
int main() {
nml::quat q(1.0f, 1.0f, 1.0f, 1.0f);
q = nml::normalize(q);
nml::vec3 v = nml::quatToEulerAngles(q);
std::cout << nml::to_string(v) << std::endl;
return 0;
}
Result:
[1.570796, 0.000000, 1.570796]