nml::mat2 operator*(nml::mat2 lhs, const float rhs)

Return a mat2 that is the product between a mat2 and a scalar.

The product between a mat2 and a scalar is calculated this way:

\(\begin{bmatrix} lhs.x.x & lhs.y.x \\ lhs.x.y & lhs.y.y \end{bmatrix} * rhs = \begin{bmatrix} lhs.x.x * rhs & lhs.y.x * rhs \\ lhs.x.y * rhs & lhs.y.y * rhs \end{bmatrix}\)

Example

#include "include/mat2.h"
#include <iostream>

int main() {
        nml::mat2 a(1.0f, 2.0f, 3.0f, 4.0f);
        nml::mat2 b = a * 3.0f;
        std::cout << nml::to_string(b) << std::endl;

        return 0;
}

Result:

[[3.000000, 6.000000], [9.000000, 12.000000]]