nml::vec2 operator+(nml::vec2 lhs, const nml::vec2& rhs)
Return a vec2 that is the sum between two vec2.
The sum between two vec2 is calculated this way:
\(\begin{bmatrix} lhs.x \\ lhs.y \end{bmatrix} + \begin{bmatrix} rhs.x \\ rhs.y \end{bmatrix} = \begin{bmatrix} lhs.x + rhs.x \\ lhs.y + rhs.y \end{bmatrix}\)
Example
#include "include/vec2.h"
#include <iostream>
int main() {
nml::vec2 a(1.0f, 2.0f);
nml::vec2 b(2.0f, 4.0f);
nml::vec2 c = a + b;
std::cout << nml::to_string(c) << std::endl;
return 0;
}
Result:
[3.000000, 6.000000]