float nml::dot(const nml::vec3& a, const nml::vec3& b)
Return the dot product between two vec3.
The dot product of two vec3 is calculated this way:
\(\begin{bmatrix} a.x \\ a.y \\ a.z \end{bmatrix} \cdot \begin{bmatrix} b.x \\ b.y \\ b.z \end{bmatrix} = (a.x * b.x) + (a.y * b.y) + (a.z * b.z)\)
Example
#include "include/vec3.h"
#include <iostream>
int main() {
nml::vec3 a(2.0f, -2.0f, 1.0f);
nml::vec3 b(0.0f, 1.0f, 0.0f);
float c = nml::dot(a, b);
std::cout << c << std::endl;
return 0;
}
Result:
-2