mat3: nml::mat3 nml::mat3::identity()
Return a ([1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]) identity matrix.
\(\begin{bmatrix} 1.0 & 0.0 & 0.0 \\ 0.0 & 1.0 & 0.0 \\ 0.0 & 0.0 & 1.0 \end{bmatrix}\)
Example
#include "include/mat3.h"
#include <iostream>
int main() {
nml::mat3 m = nml::mat3::identity();
std::cout << nml::to_string(m) << std::endl;
return 0;
}
Result:
[[1.000000, 0.000000, 0.000000], [0.000000, 1.000000, 0.000000], [0.000000, 0.000000, 1.000000]]