mat2: nml::mat2& operator*=(const float other)
Multiply the current mat2 by a scalar.
The product between a mat2 and a scalar is calculated this way:
\(\begin{bmatrix} x.x & y.x \\ x.y & y.y \end{bmatrix} * other = \begin{bmatrix} x.x * other & y.x * other \\ x.y * other & y.y * other \end{bmatrix}\)
Example
#include "include/mat2.h"
#include <iostream>
int main() {
nml::mat2 m(1.0f, 2.0f, 3.0f, 4.0f);
m *= 2.0f;
std::cout << nml::to_string(m) << std::endl;
return 0;
}
Result:
[[2.000000, 4.000000], [6.000000, 8.000000]]