mat2: nml::mat2& operator/=(const float other)

Divide the current mat2 by a scalar.

The quotient between a mat2 and a scalar is calculated this way:

\(\frac{\begin{bmatrix} x.x & y.x \\ x.y & y.y \end{bmatrix}}{other} = \begin{bmatrix} \frac{x.x}{other} & \frac{y.x}{other} \\ \frac{x.y}{other} & \frac{y.y}{other} \end{bmatrix}\)

Example

#include "include/mat2.h"
#include <iostream>

int main() {
        nml::mat2 m(1.0f, 2.0f, 3.0f, 4.0f);
        m /= 2.0f;
        std::cout << nml::to_string(m) << std::endl;

        return 0;
}

Result:

[[0.500000, 1.000000], [1.500000, 2.000000]]