:orphan: nml::vec3 nml::reflect(const nml::vec3& i, const nml::vec3& n) ========================================================================= Return the reflected direction between the incident vector *i* and the normal *n*. *n* should be normalized. The reflected direction between the incident vector *i* and the normal *n* is calculated this way: :math:`\begin{bmatrix} i.x \\ i.y \\ i.z \end{bmatrix} - 2.0 * (\begin{bmatrix} n.x \\ n.y \\ n.z \end{bmatrix} \cdot \begin{bmatrix} i.x \\ i.y \\ i.z \end{bmatrix}) * \begin{bmatrix} n.x \\ n.y \\ n.z \end{bmatrix}` **The reflect function does not normalize the vector n.** Example ------- .. code-block:: cpp #include "include/vec3.h" #include int main() { nml::vec3 i(2.0f, -2.0f, 1.0f); nml::vec3 n(0.0f, 4.0f, 0.0f); // n is not normalized n = nml::normalize(n); // Normalize n nml::vec3 c = nml::reflect(i, n); std::cout << nml::to_string(c) << std::endl; return 0; } Result: .. code-block:: [2.000000, 2.000000, 1.000000]