:orphan: nml::vec4 operator+(nml::vec4 lhs, const nml::vec4& rhs) ======================================================== Return a *vec4* that is the sum between two *vec4*. The sum between two *vec4* is calculated this way: :math:`\begin{bmatrix} lhs.x \\ lhs.y \\ lhs.z \\ lhs.w \end{bmatrix} + \begin{bmatrix} rhs.x \\ rhs.y \\ rhs.z \\ rhs.w \end{bmatrix} = \begin{bmatrix} lhs.x + rhs.x \\ lhs.y + rhs.y \\ lhs.z + rhs.z \\ lhs.w + rhs.w \end{bmatrix}` Example ------- .. code-block:: cpp #include "include/vec4.h" #include int main() { nml::vec4 a(1.0f, 2.0f, 7.0f, 12.0f); nml::vec4 b(2.0f, 4.0f, 5.0f, 7.0f); nml::vec4 c = a + b; std::cout << nml::to_string(c) << std::endl; return 0; } Result: .. code-block:: [3.000000, 6.000000, 12.000000, 19.000000]