:orphan: nml::vec3 operator-(nml::vec3 lhs, const nml::vec3& rhs) ======================================================== Return a *vec3* that is the difference between two *vec3*. The difference between two *vec3* is calculated this way: :math:`\begin{bmatrix} lhs.x \\ lhs.y \\ lhs.z \end{bmatrix} - \begin{bmatrix} rhs.x \\ rhs.y \\ rhs.z \end{bmatrix} = \begin{bmatrix} lhs.x - rhs.x \\ lhs.y - rhs.y \\ lhs.z - rhs.z \end{bmatrix}` Example ------- .. code-block:: cpp #include "include/vec3.h" #include int main() { nml::vec3 a(2.0f, 5.0f, 7.0f); nml::vec3 b(1.0f, 2.0f, 6.5f); nml::vec3 c = a - b; std::cout << nml::to_string(c) << std::endl; return 0; } Result: .. code-block:: [1.000000, 3.000000, 0.500000]