:orphan: nml::vec4 operator/(nml::vec4 lhs, const float rhs) =================================================== Return a *vec4* that is the quotient between a *vec4* and a scalar. The quotient between a *vec4* and a scalar is calculated this way: :math:`\frac{\begin{bmatrix} lhs.x \\ lhs.y \\ lhs.z \\ lhs.w \end{bmatrix}}{rhs} = \begin{bmatrix} \frac{lhs.x}{rhs} \\ \frac{lhs.y}{rhs} \\ \frac{lhs.z}{rhs} \\ \frac{lhs.w}{rhs} \end{bmatrix}` Example ------- .. code-block:: cpp #include "include/vec4.h" #include int main() { nml::vec4 a(1.0f, 2.0f, 3.0f, 4.0f); nml::vec4 b = a / 2.0f; std::cout << nml::to_string(b) << std::endl; return 0; } Result: .. code-block:: [0.500000, 1.000000, 1.500000, 2.000000]