:orphan: float nml::dot(const nml::vec3& a, const nml::vec3& b) ====================================================== Return the dot product between two *vec3*. The dot product of two *vec3* is calculated this way: :math:`\begin{bmatrix} a.x \\ a.y \\ a.z \end{bmatrix} \cdot \begin{bmatrix} b.x \\ b.y \\ b.z \end{bmatrix} = (a.x * b.x) + (a.y * b.y) + (a.z * b.z)` Example ------- .. code-block:: cpp #include "include/vec3.h" #include int main() { nml::vec3 a(2.0f, -2.0f, 1.0f); nml::vec3 b(0.0f, 1.0f, 0.0f); float c = nml::dot(a, b); std::cout << c << std::endl; return 0; } Result: .. code-block:: -2